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Hi! You have got on a information and educational site devoted to computer science, information technologies and computer games. More in detail about the purposes and tasks of a site in section Main. [Русская версия данной страницы здесь.]

Today on a site:

 
         
  Sense of game: operating the wolf to catch rolled eggs. They will be rolled from three or four trays. Collect a maximum of score points. If not to catch an egg in basket it crash... [More in detail] Emulator of electronic game GM-02 "Well, Wait!" (original name Nu, Pogodi!)

Emulator of electronic game GM-02 "Well, Wait!" (original name Nu, Pogodi!)

The emulator of electronic game, which was popular in the end of 80th - begins 90th
years of 20 century - Electronics GM02 "Well, Wait!".

Game on attention and speed of reaction.

   
  demo-version 1,37 Mb
The minimal system requirements: Windows 98SE/2000/XP SP2/DirectX 8.1 or higher/Celeron 997/128 Mb RAM/32 Mb Video/DirectX-sound card/about 5 Mb HDD/keyboard, mouse. Probably will work on older PC, than is specified, try it.
   
         
  trial-version, 1,39 Mb

Game features:

- complete analogy of electronic game "Well, Wait !" (original name - "Nu, Pogodi !");

   
         
  complete version 2,24 Mb - clock and alarm-clock modes;    
         
    - the additional opportunities, which were not in original game:    
    - opportunity of a pause in game;
- saving a current and loading saved game;
- at achievement of the 2999 score points (three times on 999) You are waited by the long-awaited surprise: You will be shown small prize-winning cartoon.
   
         
 
Nanochudy - The game story variant

Project "Something: Inexplicable"

- But how we shall decrease? - ask Ruker.

- The inquiries will suffice, there were 18 minutes! Dress helmets.

- What for?

- I while will explain all, so: it will occur on so-called mental level, your bodies will be here, and yours, if it is possible so to tell, spiritual essence, will decrease in billions time and will be there, between atoms.

- Is directly how in film a Matrix, yes?

- When we will return, you to me will tell that it for film, and now for business!

[ The publication of variants of a plot of game NanoChudy] begins more in detail...

You can leave the comment concerning a plot, having written the author on megainformatic@mail.ru or even to accept personal participation in a spelling of a plot of the future game and your variant of the script or offer in existing variants will be published on a site or is accepted as a part of a plot.

Is planned small 3D-arcade with an interesting plot, which will be stated during game as the text, game situations, dialogues between the characters, comics or animation of inserts [that will approach for better than given plot will be decided during realization]. For now can read one of variants of a plot. One of variants of a plot.

Nanochudy - The game story variant
 
         
 
Wishing to learn create computer games in Delphi can to begin training already directly now! For you the section Delphi DirectX - that this such and from what is open to begin. There is in brief stated as is. Also is planned to create section FAQ or to open a forum, where the set substantial QUESTIONS on development in Delphi DirectX and answers on them will be published FREQUENTLY. Besides everyone, who is interested in the given subjects or already has made any works and has a site or the information on this theme I invite to cooperation and exchange of the references for creation of a RING of SITES (Web Ring) devoted to development in Delphi DirectX.
 
         
 

We continue a series of lessons devoted to development Delphi DirectX of game. In the given lesson is shown as to deduce the 2D-image on a surface of a 3D-scene. One of ways of "attenuation" of the screen for an effective conclusion of firm prompt is in addition shown.

Examples of creation of the DirectX8.1-applications in Delphi6-7

The lessons and examples of development on creation of games in Delphi 6-7 under DirectX8.1 Are given examples with an initial code adapted for Delphi, common code for construction of the applications, decision of problems arising during development DirectX and adaptation with C++ of examples on Delphi.

The theory and practice of creation of 3D-games in DirectX 8.1 (and is higher) on Delphi 6-7 (and above). How to create own computer game? Begin from theoretical bases of vector mathematics and programming on the basis of real examples! Then gradually you can write an own 3D-toy!

The adapted and original lessons on DirectX 8 SDK in environment Delphi

 
         
 
Sample of Delphi DirectX 3D game
High-grade example Delphi DirectX 3D game - Donuts3D with an initial code on Delphi 6-7 and explanatories. The given example will serve as good start for study Delphi DirectX and creation of games on Delphi for DirectX 8.1. Features of an example: the 3D-camera of three kinds, management from the keyboard, mouse, sound, animation, collisions, explosions, 11 ships, 4 kinds of the weapon. Configuration of management from the keyboard.
Sample of Delphi DirectX 3D game
 
         
 
About reproduction of music in a format *.mid in games through the interface IDirectMusic, and also about a spelling of the WinAPI-appendix and loading of a window of the form from a file of resources *.res generated in MSVS is told in new article PlayAudio. The initial code on Delphi 6-7 pluss the updated archive with a COMMON CODE used for a spelling Delphi DirectX 8.1 applications is applied.
 
         
 
Photoshop Lessons Part 2
Has left 2 parts of the collection Lessons Photoshop! The collection includes the following themes: creation textures - metal, scales, sky, stones, bark, water, wood, wool; processing of a photo, Photomontage, Application of effects of layers, Retouch of old photos, Coloring of black-and-white photos, Creation cards, posters, Textures for 3D-model of a structure, Character for computer game, Animation for Web, Principles of raster graphics, the diagrams and colour models.
Photoshop Lessons Part 2
 
         
    Some of themes were not included in the collections, additional articles of Photoshop Lessons it is possible to read here. more detail ...    
         
 
download all PHOTOSHOP LESSONS
To learn to draw, to learn to create textures. The Lessons of Photoshop are offered to your attention. The Texture Library in examples of their creation (water, fire, stones, sand, sky, wood and much another) is submitted. Created textures will help you not only to create the personal Texture Library, but also will serve as good start for the further work. Work above the project of Secret of Sea Depths: the operation a Typhoon proceeds!
download all PHOTOSHOP LESSONS
 
       
 
Your site works on you. The exchange of the links with all wishing owners of personal sites on similar or close subjects is organized.
 
       
  If you came on a site Mega Informatic and have not found out on it anything new, it does not mean yet, that the author has deserted work above a site and has engaged in something by another - JUST ON THE CONTRARY! Probably WORK BOILS! Simply at the given moment the author is engaged in the next development, and that you did not miss (and can and have learned something for itself new) and to brighten up silence of the author, for you the new section - SLIP of the PROGRAMMER is offered. Here are submitted not a code, not the theory and not practice of creation of computer games, and idea what to do if something persistently it is impossible, and advice(council) to ask there is nobody, and it is not necessary!
Diary - SLIP of the PROGRAMMER.
 
       
  In addition to section GALLERY of 3D-models the section of Wallpapers for a working table is submitted. Works executed as models in 3DS MAX 5-7 with subsequent rendering here contain. It is possible download models in formats of 3DS MAX 7 and X (DirectX).
Wallpapers on working table
 
       
  New section - GALLERY of 3D-models. If you take a great interest in 3D-modeling or just study to create the first 3D-applications and you there are no 3D-models for study of examples - THIS SECTION - FOR YOU! All models in formats of 3Ds Max 7.0 and DirectX - Х. Complete with textures by development. Here you will find PlugIn for export of models 3DS MAX 7 in a format Х.
3D-models!
 
       
 

Whether it is possible in the single to create high-grade computer game? Difficulty! But to try stands! Prepare for most interesting - ready, alive example before you. It is an open initial code on delphi7. Uses will need a component DelphiX or UnDelphiX. More in detail about the project.

Open Source of Road To City Project - 235Kb
 
       
 

Hurrah! Has come to pass! Now you can use IT, MOD, S3M, XM - music in the games on Delphi. For this purpose it is required to you SXModPlayer!

The lessons on DirectSound8 are added and the test version of a component SXModPlayer2 for reproduction of music in formats IT, MOD, S3M, XM in computer games on Delphi is submitted!

SXModPlayer2
 
       
 

Samples of creation DirectX8.1-applications in Delphi6-7

The lessons and examples of development on creation of games in Delphi 6-7 under DirectX8.1 Are given examples with an initial code adapted for Delphi, common code for construction of the applications, decision of problems arising during development DirectX and adaptation C++ of examples on Delphi.

Download lessons on billboarding technology
 
       
  The theory and practice of creation 3D-games in DirectX 8.1 (and is higher) on Delphi 6-7 (and above). How to create own computer game? Begin from theoretical bases of vector mathematics and programming on the basis of real examples! Then gradually you can write an own 3D-toy!
3D-submarines! First step
 
       
  Secrets of sea depths: operation a Typhoon the open project of game in a genre RTS + RPG.
Secrets of sea depths: operation a Typhoon
 
       
  The theory and practice of creation trackers music in the new freely distributed program ModPlug Tracker 1.16.
Mod Plug Tracker 1.16
 
       
  Lessons on creation of models in 3DS MAX of the versions 4,5,6,7. All examples of models in a format 3ds max 7!
Video clip - Winter, tank
 
       
  Creation of professional computer music for games and other application. In total for 6 lessons! It's all that you need to know, not knowing the notes to learn to write own music. The work in the programs Sound Forge 7.0 and Impulse Tracker 2.14 is described  
       
  Author's music - tracks in a format *.it written in 1999-2001. Will serve to you as the good manual on creation of the music in Impulse Tracker. Whether it is possible to write music not knowing the notes? It is possible! The notes, certainly, will be useful to you, but thoroughly to know the musical theory completely not necessarily! Welcome to trackers music!  
       
  Remote training the computer graphics and design at rates developed author and readable in groups of computer design. Download the collection of articles also begin study Photoshop (versions: 6, 7, 8, 9), Corel Draw (11, 12) and 3DS MAX (4, 5, 6, 7).    
       
 

Training and development of computer games:

Source code of 3D-applicatons for programming DirectX8, DirectX9 in Delphi 6, 7

Dolphin under water - download
DirectInput8 in Delphi6, 7
 
       
  New lessons! Using DirectInput8 in Delphi 6, 7
   
       
  Attention! In section the projects the new project is open. The exchange of the links with all wishing owners of personal sites on similar or close subjects is organized.
    For those who only does first steps in study of bases computer sciense, wants to fill up and to expand the knowledge or for the teachers - author's collection of the tasks on Word, Excel...  
         
  Today is accessible small freely downloadable game to you!      
 
игра Дорога в Город - 8Mb
New dinamic auto-arcade "Road To City" ! Shareware!! Given mini-play occupies only 21 Mb of disk space. Archive for download - only 8 Mb! Has the very low system requirements - will go even on P100 !
 
Рисунок автомобиля
You want to make a first step in study Adobe Photoshop? Then it is the first good start for you. From the first occupation you can draw the shown automobile and to move further in study of this perfect program..  
 
Дистрибутив игры - 8Мб

Minimal system requirements:

Pentium 100MHz/16 Mb RAM/2 Mb Video RAM/16,1 Mb пространства на HDD/DirectX 7.0 и выше/Win 95/98/2000/Me/XP

 

Основы работы - первый шаг
The technique creation of the image from zero, work with tools, gradients, layers, effects of giving of volume - brightness and blackout is described.  
         
 
The author's collection of papers containing lessons of work in Photoshop (of the versions 6, 7, 8, 9), Corel Draw (11, 12), 3ds max (4, 5, 6, 7).
Collection of papers about Computer graphics and Design (The review)  
       
 
Bases the computer graphics - work in Adobe Photoshop (6, 7,8,9), Corel Draw (11,12), 3DS MAX (4-7)
Draw screens in Corel Draw  
 
Узнай больше!
 
   
     
 

Adapted and original lessons of DirectX 8 SDK in Delphi environment

Basic of creating games and tops of perfection programming DirectX!  
       
 

On this site the accessible educational materials on information technologies and computer science for all wishing more are submitted to learn about computer technologies, to learn better to understand the software and computers, to expand and to deepen the knowledge.

Here you will find the step-by-step instructions on work in Windows, Word, Excel, Access - for the users and operators of PC; methods of creation of the images in Adobe Photoshop, Corel Draw, 3DsMax - for wishing to study to the computer graphics and basis of design.

Is told also about bases of programming of computer games on DirectX8, 9 (in Delphi 6, 7) both creation of music and sound - (Sound Forge 4, 5, 6, 7, Impulse Tracker 2.14).

In section of Papers you will find all specified materials.

In section the Projects are examples of the images, created by the author, video clips, games, melodies.

 
 

You wish, questions or note send on:

megainformatic@mail.ru

 
     
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